Native project files
Put a valid Unreal project and its .uproject file under game/. Registering an executable does not attach a separate external game directory.
Keep Unreal's native game files, command tools, and live editor evidence distinct while connecting them to a PlayWeld workspace.
Put a valid Unreal project and its .uproject file under game/. Registering an executable does not attach a separate external game directory.
Inspect commandlet and automation tools separately. The documented setup distinguishes UnrealEditor-Cmd and RunUAT installation kinds.
Bind the supported editor connection to the intended open game and verify identity. A connected MCP server is not proof that an editor mutation or build succeeded.
Engine-specific packages and tools declared for all engines.