Unreal Engine with PlayWeld.

Keep Unreal's native game files, command tools, and live editor evidence distinct while connecting them to a PlayWeld workspace.

Native project files

Put a valid Unreal project and its .uproject file under game/. Registering an executable does not attach a separate external game directory.

Headless tools

Inspect commandlet and automation tools separately. The documented setup distinguishes UnrealEditor-Cmd and RunUAT installation kinds.

Live editor connection

Bind the supported editor connection to the intended open game and verify identity. A connected MCP server is not proof that an editor mutation or build succeeded.

Packages for Unreal Engine

Engine-specific packages and tools declared for all engines.

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