Unity with PlayWeld.

Organize project records in PlayWeld while Unity remains responsible for its scenes, imports, and native game validation.

Native project files

Prepare the native Unity project under game/ with its Assets, Packages, and ProjectSettings structure. Select the engine family when creating the PlayWeld project.

Headless tools

Register the installed editor and review batch capabilities for that version. Licensing and Unity installation stay with your existing engine setup.

Live editor connection

Use the documented connector for your Unity version and verify the reported project identity before editor changes. Review parsed test results and real output artifacts.

Packages for Unity

Engine-specific packages and tools declared for all engines.

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