Native project files
Prepare the native Unity project under game/ with its Assets, Packages, and ProjectSettings structure. Select the engine family when creating the PlayWeld project.
Organize project records in PlayWeld while Unity remains responsible for its scenes, imports, and native game validation.
Prepare the native Unity project under game/ with its Assets, Packages, and ProjectSettings structure. Select the engine family when creating the PlayWeld project.
Register the installed editor and review batch capabilities for that version. Licensing and Unity installation stay with your existing engine setup.
Use the documented connector for your Unity version and verify the reported project identity before editor changes. Review parsed test results and real output artifacts.
Engine-specific packages and tools declared for all engines.