Godot with PlayWeld.

Start with a small native project and keep design decisions beside the files you can run.

Native project files

Place project.godot and its native content inside the PlayWeld project's game/ directory. Register the Godot executable that matches your game.

Headless tools

Use a detected executable for supported batch operations. Inspect import and test output as well as the exit code.

Live editor connection

Live editor work needs the implemented bridge, the correct project identity, and an available operation. Native file detection alone does not establish a live session.

Packages for Godot

Engine-specific packages and tools declared for all engines.

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